In Game Stuff
Mags are your little pet thing that you gain after completing the client order “Mag License Application “ from Koffie at Lv 5. These guys will do certain actions like heal you every so often or provide you with Shifta and Deband. However, their main functions are to give you stats and to provide you a Photon Blast to use. The stats come from leveling your mag via feeding it items. Photon blasts are gained from the mag hitting level 30 and evolving.
The most important part about raising a mag is to decide the stats of the mag you’re going to be using. You only get one free mag per character and changing the stats on it is fairly difficult and time consuming.
With that in mind, generally, people will level up mags purely for the attack stat they’re going to be mainly using on that character. Focusing on Satk for something like Fi/Hu or Br/Hu? Everything into S-atk. T-atk? Everything into t-atk. You get the idea. The other stats don’t offer enough to outweigh the pure attack mag. Even braver/bouncer mag which gives you some attack from having dex on your mag isn’t strong enough to warrant going for dex on your mag, generally.
To accomplish having a pure mag of one stat, you have to feed it in a fairly specific way. This is due to that feeding a mag weapons, the best source of attack to a mag, also raise dex. Obviously, we don’t want dex, so we need to lower it. To do this, we also feed the mag either a mate (mono, di, or tri, depending on what stat) or a 4~6 star rarity piece of furniture from the my room shop.
Do note, that feeding it a mate is far cheaper than using furniture. The end result is the same, but the furniture does give more attack than the mate, making it slightly faster. Either is fine.
So, you’ll want to be doing something like this:
Or whatever order gets the job done. You don’t need to follow it exactly. Just make sure you never get a level in dex.
- For s-atk mags, you’ll want to be using striking weapons. Weapons from hunter, fighter, and katanas/dual blades from braver and bouncer respectively all work. To lower the dex, you want monomates or 4 star rarity furniture.
- For r-atk mags, you’ll want to use ranged weapons. Stuff like rifles, launchers, and twin machine guns work. You want to use dimates or 5 star rarity furniture to lower dex.
- For t-atk mags, you want to use any teching weapon. Rods, talises, wands, and jet boots work. You want to use Shifta or debandrides and 6 star rarity furniture for lowering dex.
I do want to note a few things. One, you’ll want to use 9 star rarity weapons when feeding the mag. You don’t need to, but those give the most towards a level on your mag. Also, if you so happen to accidentally get a level in any stats that’s not desired, you can delevel the stat via a device. However, it costs a fair bit in items to obtain. You won’t be able to readily get those items until later in the game.
Aside from stats, there is another function to mags. That is, they provide you with a Photon Blast. Photon Blasts, or PBs, are fairly powerful skills that vary in effect depending on what one you have.
Each mag has a unique PB that you can get from it. However, you can also change what your mag has for a PB via a device you can buy from the Excube Shop.
If you’ve followed the pure stat guide I laid out earlier, you’ll most likely have one of three PBs. Helix Proi, Ajax Proi, or Ketos Proi. Helix and Ketos are fairly good, but most people, that I’ve noticed, run one of three different PBs. Julius Nifta, Ketos Proi, or Helix Proi.
Based on personal preference, I like Ketos Proi the most, due to the large amount of PP Regen you get from using it and the fast recharge. However, Julius Nifta is also fairly good. It groups enemies and then drops a fairly hard hitting AoE, good for clearing out trash monsters. Helix… well it’s just okay, large burst of damage with a fairly long recharge.
I should note that each type of PB takes different amounts of time to charge. Charging them happens when hitting/killing enemies.
At Lv 200, mags gain a SP action, which does various things depending on what mag archetype you have (S-Atk, R-Atk, T-Atk, and Dex).
S-atk has Clobber, a pink AoE that deals a small amount of damage and regenerates PP per hit. Recharge is 120 seconds.
R-Atk has Rapid Fire, a series of bullets that deal a small amount of damage and regenerates PP per hit. Recharge is 120 seconds.
T-Atk has Focus, a ring around you, which reduces the cast time on techs. Recharge is 120 seconds.
Dex has Iron Wall, which reduces damage by 60%. Recharge is 240 seconds.
These SP Actions only occur when you’re near a boss or mini boss with the exception of Iron Wall, which occurs when you take damage.
Places Of Note In The Lobby:
Purple Terminals that are scattered around the lobby.
This lets you access the other social features that aren’t in your menus. First off, it allows you to browse player shops after searching for specific items or affixes. Basically your key to buying most things you could ever want.
You can also search for crafters here. It searches based on what recipe you want crafted, and selects anyone that has it advertised that they can craft it. After choosing whoever you want to do it, you can go to their room and request that they make it. You have to provide the materials, but it can save you time and meseta over crafting it yourself.
Buying and crafting aside, you can also search for players and such to message or add as friends.
The less useful features include showing your play records, library of weapons/units you’ve picked up, and viewing the weekly/interrupt rankings,
Green Terminals that are scattered around the lobby.
They do what their name implies; let you access your storage.
- Item Lab:
This is probably where you’ll throw most of your meseta away. Located in the middle of the shop area.
Here, you have two NPCs, one that changes depending on if you’re on an odd or even block, and the item tekker. I cover the functions of Monica/Dudu in a different section down below.
The item tekker purely identifies any unidentified weapons you have. Those weapons come as “SPECIAL WEAPON” and have a ? as the icon. For a small fee, you can identify it and choose two parts of the weapon.
The parts you can choose are the element of the weapon, and the extra affix it will have when you ID it.
- Title Counter/Class Counter/Team Counter:
These three are located in the Gate Area, up the stairs in the back. Here, you have a few pretty basic functions.
Starting from the left, you have the title counter. Here, you can pick up rewards for the various titles you’ve achieved. Think of it as achievements with perks. I’m not going to list off all the titles here, but you can get them from doing a fair amount of things. Killing certain bosses, doing quests, killing stuff, grinding things to +10, and other stuff. Just make sure to check up there every so often to see if you can collect any of the rewards. They do offer some pretty decent things.
Next, you have the Class Counter. Here, you can access your skill trees and change what class you are. Putting skill points into your trees is fairly important, obviously, but it’s also important to not squander your SP. Resetting your trees either takes real money or waiting for SEGA to give out Skill Reset Passes. For more accurate information on distributing skill points, I’d look at a class specific guide.
Skill Trees aside, you also have your ability to change your class. There is no penalty for changing classes, so feel free to do so at any time. The only downside is your mag might not be useful for the class you’ve switched to.
You also have the function to save sets of equipment/skill trees. Very useful if you bounce between different builds, but as a new player, you won’t get much use out of it.
The last one is the team counter. Here, you can create a team, or if you’re already in one you can access some functions related to your team. Most people visit her to get Team Orders, which provide team points towards your team. Team points do a bunch of things that relate to upgrading the team you’re in. Improving the team level, adding/modifying the team room, improving the tree within your team room, and other stuff.
You can contribute 4.5k team points per week. After the reset, the team orders change and you can start contributing points once again.
- Daily Quest Admin, Faina:
Located to the far left side of the gate, if you’re looking at the gate.
She’s probably going to be the most visited NPC for client orders while you play. She provides daily orders that give a fair amount of meseta and exp. She also gives orders that give you a 3% boost towards your daily triboost, which is a passive % increase to your exp, meseta, and drop rates. You get 3% every order with a cap of 30%.
But really, you’re looking to always be doing her orders. Some are questionably worth it, and some are very much so. It just depends on how much work you’re willing to put into them. All you need to do to enable her to give you client orders is to unlock Tokyo Exploration from doing the story board in episode 4.
* note: the collect up to 99 of a monster drop orders can be completed by buying the drops from other players via the visiphone.
Located on the second floor of the Gate area of the lobby. This guy is going to be your…benefactor for quite a bit of your time playing. He offers some fairly high meseta client orders for Time Attacks and Extreme Quests. They have a week long cooldown, just keep that in mind. Highly recommended that you do them when you can.
Where you accept very important Client Orders for unlocking things in the game like areas, your subclass, your first mag, level cap, palette expansion, etc. When starting out in the game, you should always check up with this NPC to be able to progress in this game. Otherwise you may find your level stopping short because you didn’t do her level cap client order. Always accept and do all of her client orders.
- Various Instructors for Classes:
These trainers give COs that give an additional 14 skill points for your class, making them very essential NPCs. Typically they require you to be a certain class as your main class for a mission. 10 skill points are easily gotten on your journey to level cap with said class through simple COs from them.
However, the additional 4 skill points can only be obtained through leveling up multiple times after you have hit level cap (currently 75) with a main class. When you level again after already obtained the level cap, you receive a special class excube based on which class you’re maining. For your 4 additional skill points, you must give your class trainer 3/6/6/6 class excubes for each one skill point. That’s 21 level ups after hitting level cap to be completely done speccing in one class.
It’s your call what you want to do with your leftover class excubes after you’ve obtained all your skill points. It may be best to stock up on them in case SEGA gives us more skill point COs, since excubes are pretty easy to come by, especially during Emergency Quests. But if you need just a few more excubes during your grinding/affixing marathons, a few shouldn’t hurt as 1 class excubes can turn into 2 excubes.
The class trainers are:
Saga/Bouncer Jet Boots Trainer
Katori/Bouncer Dual Blades Trainer
Marlu/Force and Techer Trainer
Ohza/Hunter and Fighter Trainer
Lisa/Ranger and Gunner Trainer
- Natasha/Medical Center Attendant:
This is the unpopular place to receive a medical drink. This drink gives you a buff for your next quest based on which one you drink. Each one has one primary buff and one random secondary buff. The EX drinks (aka the best tier for non-premium players) give a chance at either a Large buff (which gives a 20 or 20% buff of the respective stat) or a Medium buff (which gives 10 or 10%). The EX drinks also have a pool of secondary buffs it comes from based on which one you drink, which can be looked up (?).
Premium drinks always give you the Large Buff, and a secondary Rare Drop Rate Up Large which increases the drop chance of 4 star loot and higher by 15%. Also, being premium and drinking non-premium drinks gives you a chance of getting premium only effects like Experience Up, Meseta Drop Rate Up, and Rare Drop Rate Up for example.
The more popular place to receive a photon drink is on the campship. People can refresh their drink effect by leaving the campship and coming back to drink again. This does not refund your meseta, not like it takes much anyways. Do NOT do this if you’re in a party, as you will most likely leave the party.
- FUN Shop:
The NPC where you can get certain rewards like Lobby Actions, Photon Chairs, Grind Risk Reductions, Grind Successes, and My Room stuff. This shop is pretty useful for when you need stuff for grinding. If you have tons of Excubes, you can turn 2 of them into 1000 fun points, which you can either try FUN scratches for a lot of (+1)s and potentially some My Shop tickets, or turn them in the FUN shop for (+2)s.
- Excube Shop:
You can use excubes for a lot of neat things here, but most commonly they’re used for 250% Rare Drop Rate boosters because this can turn around and give you more loot to turn back into excubes, usually netting you a profit of excubes depending on what quest you used them on.
You can then use your surplus of excubes for a 30% boost in either affixing or grinding, which can pretty useful when you want a much higher chance of succeeding. Try not to spend too much on 30% grind boosters though unless you must. These can easily eat through your excubes.
If you’re a free player in need of a way to sell stuff to other players, 2 excubes can turn into 1000 fun points which is 10 fun scratch tickets, in which if you use a lot of excubes, it can be a lot of chances for a 3-day My Shop ticket. Everyone’s luck differs though, but at least you’ll be getting grind risk reductions along the way. Use them at your own discretion on FUN tickets.
- Recycle Shop:
You’ll be using this shop a lot when you’re a higher level as you can turn anything that’s 10 or 11 stars into excubes and/or photon spheres. If you’re premium, you can turn 10, 11, or 12 stars into passes here in which you can use to buy weapon and units in the player shop.
Usually as a non-premium, you’ll want to be turning most, if not all, your stuff into excubes over photon spheres. But if you’re in need of some meseta, photon spheres is not a bad way to make some quick money. It’s best to only get photon spheres from 10 star units you don’t need. Keeping 11 star units you don’t use is a good idea though in case you go premium, that way you can turn them into passes and get a good set like Saiki or Brisa without having to farm them.
- Pyroxene/Spellstone Shops:
This is the store to redeem spellstones from title awards or Extreme Quests for 11-star weapons or 11-star units. You have you pick between Bio weapons and Sun God weapons. Most prefer to go with Bio weapons, as they are all-class and have a much less niche potential. As for units, these used to be some of the best, but now they’re not very good, especially for the time needed to get a full set of them. I wouldn’t recommend them.
Really, think of this as a bonus towards any goal you’re working towards, since you’ll be doing Extreme Quests every week anyways. The Bio weapons are fairly good placeholders until you get a good weapon, however I’d say a crafted weapon can keep up with it.
- Shiny Stone Shop:
This is where you can redeem pyroxenes and certain stones from bosses or quests for strong weapons.
Not many redeem pyroxenes from advance quests for 10 or 11 stars, and instead shoot for a Live 12-star weapon of any type, which is a very decent weapon you can use on any class.
You can turn 100 pyroxenes of any one type into a large pyroxene, in which you need 3 sets of 15 different large pyroxene for one weapon. However, since all Live weapons start with 20 element, for maximum potential you’ll need 2 more of same weapon, which equals to 3 sets of 45 large pyroxenes (12 star weapons maximum element is only 50 though, not 60 like it would add up. If you have spare 12 star weapon passes to buy weapons, this will speed it up, but it’s not recommended to waste too much passes on these). If you’re leveling up while doing this, it’s not a bad idea to farm for these. Otherwise, it’s your call.
You can redeem your Magatsu stones from its EQ into Evil 12-star weapons as well. You’ll need a lot of stones for one though, and again, it’s not full element, as it starts at 10. Again, if you have 12-star weapon passes, you can speed this up by buying Evil weapons from the player market. This is your call if this is worth it or not.
- Challenge Mile Shop:
The shop where you can redeem an Ideal 13 star weapon through farming miles on Challenge Quests. While it is a very good weapon to strive for, you’ll be doing a LOT of Challenge Quests to even get one of these. And you’ll need 3 of these to get any of these weapon’s element up to 60, for maximum damage potential. That’s a total of 540,000 Challenge Miles. If you like Challenge Quests, it’s not a bad investment, but it’s a long and tedious one.
There are other things you can buy from the shop here, but until more things come out, the Ideal series weapons are the best you can get.
- Photon Drop Shop:
You can convert your photon drops and crystals here into photon spheres. You can then use these photon spheres for 75% EXP boosters which are pretty useful during Emergency Quests or perhaps Advance quests with a full party. Spheres can also be used to buy devices for your mag that will give you points towards certain stats. Good for if you’re impatient on leveling your mag, not very cost effective though. Photon Crystals can be used to get a taste of some decent PAs and techs that drop from certain quests, although they are only level 1.
Your NPC for anything having to do with Crafting. You must activate the Episode 3 Matterboard in order to do anything with this NPC. Zieg will give Client Orders that will require you to do some crafting, and is usually recommended to do by most players because you can receive some very good rewards like Lambda Grinders, 11 star units and weapons, etc. Zieg can also turn specific weapons into camos. Aside from crafting, you can also see him to obtain certain 12 star weapons that are dropped from the Dark Falz bosses, provided you have the correct Live set weapons from the Shiny Stone Shop.
There are two different scratches within the game. FUN scratch and AC scratch.
FUN scratch uses the FUN currency and can get you various items that SEGA has decided to put on the current scratch’s list. Things like My Room furniture, music disks, certain Lobby Actions, and item lab related enhances all can drop from it. It takes 100 FUN per scratch, and you can do it in sets of 1 or 10.
AC scratch is the version that requires you to use real life currency to play. This scratch provides outfits, accessories, and item lab enhancements. The selection of these also depends on the current scratch’s contents. There’s actually two different AC scratches you can play, normal, which gives all of the above mentioned items, and gold scratch. The gold scratch takes more money, but always provides outfits.
The scratches can all be accessed from your menu in the AC menu section.
This NPC gives Client Orders for unlocking new and higher drinks. A must if you want the EX version of all the drinks. You do not have to unlock the premium drinks.
- Franka’s Cafe
This new area focuses on the gathering system as well as the ring system. Functions as another gate area as well. Detailed gathering guide here. Aaltje sells rings in exchange for meseta and gathering materials. Aida cooks meals for you that give various bonuses, you will need to give her materials from gathering to cook those meals though. Additional recipes for Aida are unlocked via gathering achievements.
An NPC that has gained new life with the addition of Collection Sheets. She manages the collection sheet distribution as well as gives you Extreme Passes if you haven’t obtained them while logging in.
Collection sheets are a simple system that allows you to gain weapons similarly to the old matterboard system. You kill a specified monster until the weapon drops or the meter fills. Once the meter fills, you will get the drop from the next monster of that type you kill. Finishing the sheet will net you the the sheet is for and set the sheet on cooldown for a varying amount of time. You can redo those sheets as many times as you wish.
There are various types of quests in PSO2, although they’re not quite the same as quests usually are in western MMOs. Here in PSO2, they’re what you select to head out to the field to actually get some gameplay done. Each quest has either a cap of 4 or 12 players.
Provided you’re leader of the party you’re in, or if you’re running solo, you can change the settings to disallow anyone from joining you. This can also be applied to the entire quest you’re in. Helps if you’re anti-social, like me. On a more serious note, the party settings are fairly helpful if you want privacy for some reason.
Quests with an objective to complete, basically. They’re mainly used to complete certain client orders, and to progress through the unlocking of Free Explorations when you’re a lower level. Only certain ones have a boss spawn at the end. Typically it’s a fairly minor boss as well.
Free Explorations: (Free Exp)
Quests with no particular objective for you to complete. The only thing you have to do in these is to kill the boss at the end. These bosses tend to be on the stronger side compared to the Arks Quests. These are fairly commonly run, especially for client orders.
Emergency Quests: (EQs)
Essentially the raids of PSO2. They could be a major boss, like Dark Falz Elder, or just an EXP pinata with a small chance of a rare drop like Beckoning Darkness. Highly recommended that you do these any time they pop up. Probably should have a party for them, though.
*Detailed descriptions of most EQs coming in a later update.
Time Attack Quests: (TAs/TACOs)
These are timed quests, with fairly lenient time limits to get the S rank needed. The mechanics of the quest differ a little bit from normal play. You have to defeat enemies or press switches to progress. There do tend to be shortcuts in most of the TAs that save a fair bit of time. Recommended for at least two people to run at an optimal speed. Some of the shortcuts that you can access require some extra players, or become a lot faster with more.
Later in the game, people do compete to see who can solo it fastest.
Klotho provides client orders related to the quests, and should be taken while doing these. They give a fair bit of meseta, with most of it coming from the VH client orders.
Do note that when doing these quests, there’s a small chance of you being abducted by darkers, leading you to a mission which requires you to fight your way out of the darker den.
These quests are unlocked as you clear out the Free Explorations related to each one.
- Naberius (nab I) is unlocked after Tundra and Forest explorations are unlocked.
- Naberius II (nab II) is unlocked after Tundra, Forest, and Ruins explorations are unlocked.
- Lilipa is unlocked after Desert and Subtunnels explorations are unlocked.
- Amduscia is unlocked after Skyscape(F Continent) and Volcano (Volcanic Cave) explorations are unlocked.
- Sanctum is unlocked after Sanctum exploration is unlocked.
- Vopar is unlocked after Coast and Seabed explorations are unlocked.
- Harkotan is unlocked after unlocking Harkotan exploration.
*Video guides of the TAs to be added in a later update.
Advance Quests: (SHAQ/VHAQ/AQ)
These are THE place for EXP outside of EQs. Unlocks after you hit Lv 45.
The quest is basically the same as a Free Exploration. Murder mobs until you get to the boss room. But there -are- a few other things that happen here. One, you have a time limit of an hour to finish up the entire quest. Two, you have to pay capsules to gain entry to the quest.
*capsules are given to you by Koffie originally. Inside of the quest, mobs will drop capsules of a different type than the one you need to enter the quest you’re currently in.
Say you’re in VH Special Survey: Forest, you’ll pay 1 A capsule to enter. There, you’ll get B capsule drops. This will let you enter VH Special Survey: V. cave. There, C capsules drop. Those let you into VH Desert…and so on. Of course there’s more than those three, but each AQ corresponds with a capsule type and the idea works the same.
There’s a few other differences aside from those two, the next would be that a special drop comes from AQs; pyroxenes. These stones are exclusive to AQs and have a specific type from each different AQ. Want wind pyroxenes? Gotta go to forest AQ for those.
But why would I want pyroxenes? Simply put, you can trade them in for weapons of differing rarity. Some are ok, some are just meh, but you CAN get 12 star weapons from them. Just look at the selection at the Shiny Stone Shop in the shop area. They’re fairly decent if you want to use them, there are better though. To buy the 12 star weapons, you WILL need a lot of pyroxenes. 15 large pyroxenes of three different types; which types depend on what weapon you want.
For the record, large pyroxenes are from trading in 100 small pyroxenes that drop commonly in AQs. They do also drop rarely from SH AQs, there IS going to be an update that hasn’t come out at the time of writing that will improve drop rates of the large pyroxenes, supposedly. That aside, there’s one last big difference from this and regular Free Explorations.
Advance Risk: this mechanic is one of the main reasons why Advance Quests are so good for EXP. Raising the risk of the AQ you’re doing will do a few things. One, it’ll up the level of the mobs by 1 every 2 advance risk. Two, it’ll increase the chance of mobs to spawn infected by a darker infection. Three, it can raise the chance of rare E-Trials. All of that combined increases EXP gained dramatically.
To explain it a bit better, exp increases from mob level (obviously), and infections also increase the amount of EXP gained from a mob. I should note that although there’s all these positives for EXP gain in AQs, there’s one limitation. The mobs don’t respawn. You clear an area entirely, and no mobs will come back, ever. You have to finish the quest and start up a new one if you want to continue murdering mobs. However, this doesn’t apply to mobs that spawn during a PSE burst, which makes running AQs with a party insanely good, purely just to farm mobs off of the PSE Bursts.
Also, rare e-trials include things like Tagami Kazuchi, which is a fairly rare enemy that gives a LARGE amount (100k+) of EXP.
Raising risk can be done by clearing the quest or paying extra capsules when you go up to the gate to start the quest. Risk also caps at +50.
As one last thing, super hard AQs are a tad bit different than VH AQs. First off, they require different capsules than VH, and they also require 10 of them per run, making it harder to sustain continuous runs. They also allow for mobs to go over Lv 70. After Lv 70 you start getting some insanely high spikes in mob HP. Usually not recommended to deal with that unless you’re fairly strong, or rolling with a decent party.
Extreme Quests: (XQ)
These quests are simulations that pit you in a gauntlet of 5 stages per quest go. The items you get here are virtual and you can only take a certain amount of them out when you’ve completed the stage set. Meseta you gain here is higher than you’ll get on normal quests and also don’t follow the same rule of items, you just get it immediately.
There’s 70 stages in each of the three XQs, with each stage having a unique set of enemies and a stage order to go with it. These stage orders, when completed, do two things. One, typically gives the enemies of the next stage a weakness to elements and/or weapons. Two, it allows you to take more items, up to 5 max, when you’re done with the stage set.
Ultimate Quests: (UQ)
UQ is the “endgame” of PSO2 outside of EQs. Depending on what the current situation of the game, people will typically be farming this for 13 star weapons, the goal for most players. As of late, LQs and EQs have started to drop 13 stars as well, so they might be preferred over this.
But the gist of it is just killing enemies, while waiting for bosses to spawn. There’s alternative strategies to it, but they were mostly used for Naberius UQ to farm one of the bosses, Anga, that spawns there and drops 13 star weapons. It’s not used for Lilipa, however.
Limited Quests: (LQ)
Limited Quests are essentially event quests that occur every so often. They’re commonly run when they are out, due to the drops the quest usually has, or the possibility of gaining large amounts of EXP. They’re not always around, but when they are, try and run them as much as you can. They’re usually better than AQs for EXP.
These quests are purely for you to experience the story of PSO2. They’re unlocked by completing the matterboards and their gold nodes. Completing a story quest can net you the next matterboard in the story for you to continue. These are solo quests. I do want to note, matterboards can give you some fairly good items, especially in the later Episode 2 and in Episode 3. There’s 10 star, 11 star, and 12 star rarity weapons, and some 10 star units that can make for some decent gear.
Challenge Quests: (CQ)
Based on blocks 300+ or on the shared ship. These quests are unique, compared to every other quest in the game. You start at Lv 1 as a Challenger with no items or anything. You have to get everything during the CQ run you’re on. Levels, weapons, units, PAs, even skills, you have to find them all during the runs.
There’s 10 Missions to get through, with a rest area every so often that lets you barter items for other items. Working together on these is pretty vital, so unless you’re confident you can communicate with JP players, it might be best to stick to premade groups of people you know. It’s not TOO hard to communicate, but there -are- barriers if you can’t speak the language.
Playing these quests will net you Challenge Miles, which can be turned in at the shop area of the standard ship at the Challenge Mile Shop. There’s various things you can buy, most notably 13 star weapons that are VERY good. Some of the best, actually.
-More detailed guide in progress on a separate page.
These are quests that function similarly to certain EQs like Ocean of Death or certain LQs that have occurred in the past. The gist of it is that you have a large area to run around in to kill mobs. It supports up to 12 people. In my personal opinion, they’re suboptimal for leveling. Not worth doing compared to just doing AQs.
These are three quests that allow you to obtain a “present” upon completion with an A rank or higher. These three quests shuffle each day upon daily reset (12 AM JST) and once you get a present from one of the quests, you can’t get another from that quest. This restriction is accountwide, so essentially, you can only get three presents per day. Typically worth to do, as the presents can provide some very nice items.
These quests are a free exp and loot dump for minimal effort. However, you need to obtain specific keys to gain access to them. These keys are single use and only come from doing Featured Quests. The quest scales with your player level, so keep that in mind. Do note that enemies in these quests have heavily nerfed HP and heavily buffed exp gains. Plan around these if you get the keys.
Leveling in PSO2 is fairly simple at early levels. Koffie provides you with enough high exp client orders to get you fairly high up in levels. If you do your daily orders from Faina and client orders from whoever your class instructor is, you should be able to hit 40 fairly easily just from doing those.
Note: To unlock those daily orders from Faina, you need to progress through the episode 4 storyboard system.
I do want to note, that you can do the daily orders that involve collecting drops from higher level monsters via buying them at the visiphone. 99 is the cap for the turn in, and you should be able to get a fair bit of your meseta back from turning it in.
Another thing you should note is that playing in a party gives an EXP boost depending on how many people are in party. Leveling with a full group of 4 people is a decent bit faster than solo leveling. That being said, solo leveling is just fine, I’ve done it for all of my classes so far.
NOTE: While leveling, you have a few client orders that are very important to do. These are from the class instructor you have. These client orders have you kill certain bosses (and a rappy), for 5 SP. Fairly important. If you’ve been doing your client orders from the instructor, they should pop up at Lv 30 for the first one, and Lv 45 for the second.
This is where the game will slow down, leveling wise. You’ll be mostly looking to do EQs while getting any client orders you can done. Once you’re at Lv 40, you’ll be able to do AQs.
AQs are going to be your main source of EXP outside of EQs for, literally the rest of the time you’re trying to level. Unless you have specific client orders to do a Free Exploration or Arks Quest, you should be doing these. The more you do, the better the EXP. Just do VH AQs, really. SH AQs are a bit harder to continually run, as well as the risk of giving large amounts of jumps to monster HP once you’re into Lv 71+ monsters. However, if you do have a party with some fairly strong players, you could probably run it easily.
Some notes to keep in mind while leveling as well: You should burn your EXP boosts mostly on EQs, especially ones that give a fair amount of exp, like Beckoning Darkness or the Mining Base EQs. If you do have a surplus, try and use them when you have a good AQ party going, especially at higher Risks.
You should also be aware of what quests you’re doing and to get the client orders related to it. Going to Coast Free Exp? Grab a set of “kill these darkers from coast” from Revelle and some of the orders to kill monsters in that area from Hans. Anything that lets you maximize the amount of EXP you get for your time spent in that area. Try to do as many of the client orders from the NPCs around as possible. You CAN unlock more orders from them, and that does help.
Around the time you finish up most of Koffie’s client orders and such, Franka becomes a decent source of extra EXP. They’re easily completed by either just killing monsters for it, or you can buy the drops themselves from the visiphone. Spend some meseta, gain some EXP.